Mythras Combat Modules provide a self-contained encounter designed to highlight and explore different parts of the Mythras combat system. The module suggests how new tactics and certain Special Effects can be used together to achieve a specific result. The modules aim to encourage creative use of the combat rules that will translate into standard game play. Breaking the Habit focuses on situations where Choose Location>Head may not be the best default choice, and where the use of weapon length, height, and other Special Effects will be of much more use. The module is ideal for introducing new players to the nuances of the Mythras combat engine.
The module contains full advice on combat tactics, guidance on how each side fights during the melee, specially designed NPCs (with full stat cards), and full colour floor plans and character tokens that can be printed out for personal use, or imported to the Roll20 engine.
Note that you need either the Mythras core rules, or Mythras Imperative to make best use of this module.
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Mythras - Breaking the Habit
This whole series of products designed to 'train' players on the combat and tactics of roleplay and usage of possible alternative actions is really great. I, like many other GM/DM am often working to help players see that there are sometimes better ways of handling combat, rather than the brash charging into the fray, relying upon brute force, weapon skill, and luck. This series from The Design Mechanism has caused me to rethink many of the early experiences I will present to player Characters in my campaigns. Thanks again, The Design Mechanism.