After the Vampire Wars (PDF)

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The shadows have always been with us, and so have those who dwell within: the sorcerers, the fae, the lycanthropes and, darkest of them all, the vampires. All have secretly lived alongside humanity, veiled from mortal view, for milennia, but now they are exposed to the light, and the supernatural walks among us.

Early in the 21st Century, the US Government discovered the existence of vampires and sought to eradicate them. Thus began the Vampire Wars, killing thousands, and ended only by the triggering of a nuclear warhead. And now, the world must adjust to a new reality: one where vampires openly walk the streets, where lycanthropes prowl the urban centres, and where sorcerers tout their services from strip malls.

In After the Vampire Wars, you play the creatures of the shadows: seers, fae, lycanthropes and, of course, vampires. Each species has its own special powers and abilities, and some possess formidable magical and psychic talents. After the Vampire Wars adapts the Mythras rules to the contemporary era and the urban fantasy genre. It supports a wide range of campaign types: from gritty Noir, to fast and deadly cinematic adventure; from whimsical urban fantasy to passion-fuelled paranormal romance.

After the Vampire Wars takes Mythras into new territory and does it with style. Fully compatible with the entire Mythras range, it creates a fascinating alternate universe where nothing is quite as it seems and where the supernatural struggles for control with the mundane.

Take your first steps into the Shadow World and discover life After the Vampire Wars...