Guercha One-Eye is marching south. His Angle warbands mean to shatter Natanleod's shield walls at Caer Gradawc, then join with Cerdic's freshly-landed Saxons and drive deep into the Dumnonian heartland. Britain's back is against the wall.
But Merlin... Merlin has a plan.
The Archdruid travels east with his priestesses Morgana and Yneera — not to fight, but to steal. For among Guercha's treasures is something that was never his to possess: an ancient chariot, unearthed from a forgotten grave mound, that once carried a queen into battle against the Romans. The Chariot of Mywnfawr. One of the Thirteen Treasures of Britain.
On the eve of war, the characters will be glamoured as Saxons and sent into the heart of an enemy war camp to take it back.
Carbad ne Teine is a richly layered adventure of deception, ancient magic, and open battle — demanding careful planning and bold decisions, but offering some of the most memorable moments the Mythic Britain campaign has to offer.
Mythras Core Rules and Mythic Britain are necessary to make full use of this adventure. Mythras Imperative and Ships & Shieldwalls offer suitable substitutes.